I'l try it when I have time, and then post a review there. Or maybe send a PM, both are good I guess.
Hello, I'm Flash developer and aspiring indie game designer :)
Age 39, Male
Indie dev
Poland
Joined on 2/24/10
I'l try it when I have time, and then post a review there. Or maybe send a PM, both are good I guess.
Beautiful. I found the game very forgiving all around, I liked how upgrading nanomachines healed both the tank and the hull of the ship, and the most obvious strategy so far is to upgrade the turrets and put out as many as possible and keep the repaired, then go for weapon upgrades. The shotgun currently deals more damage than the rocket launcher and is the obvious choice for taking out large things or small groups, the minigun feels perfect as a backup or taking out the long range siege enemies, and the rockets... eh, they felt like they could have been more useful on smaller enemies, considering how long it takes to change weapons. It was still very fun, everything laid out.
LeafLock
Excited to get started :3